It means no view.
It’s a good one.
It means no view.
It’s one of those words that just doesn’t mean anything anymore. I see a lot of people using it to mean no visual input, or no visual data, or no visual input. I always wanted to be a poet, and I like the idea of using an expression that can mean so many different things. It’s just been so abused and devalued, I can’t even imagine what it meant to someone who actually knew the word.
I dont know about you but I rarely get used to an expression that has meaning to me. I would think that someone who is going to be using the word in a way that they dont know would be able to tell me what it means to them.
I don’t know about you, but I never understood the whole “no visual input” thing. I mean, I know I would look at a camera and see pictures of a person, but not how to describe it to someone who doesn’t know. It makes it so much more difficult to communicate with someone new to the language and they probably find it confusing.
Not to mention that it is extremely important to you as the language developer to be able to define ‘visual input’ in your language. I am not saying that it doesn’t exist, but I am saying that if you can’t do it in your language, you need to do it in your editor.
The reason why I want to get rid of the last scene, and the reason why I want to get rid of the other scenes, is because I want people to be able to interact with me, to be able to interact with me in a way that makes them feel comfortable as they sit there listening to the voices of the characters. If you have a character who can interact with you and talk to you, it makes everything else a lot easier.
That’s where the NVs come into play. Basically what the NVs are is a list of phrases that you can use to interact with your character. For example, if you don’t know the exact meaning of the word ‘nude’, you can ask your character “What do you think of nudes?” “What do you think about the nudes?” etc.
The NVs are used to make the game feel more natural. When the NVs are used, it feels like you’ve been chatting with your character for hours.